Monthly Archives: February 2012

Crunching

We’ve been crunching! We’ve been at work all through the weekend from 8.30 in the morning, which is really early for an indie games company. The story guy, the programmer guy, the game designer guy and the sound designer girl … Continue reading

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Slicing

They did it to the latest Twilight Saga and Harry Potter movies. They did it in Berlin and Korea. Now we’re doing it: We’re slicing up the game! We have been working on The Silent Age for… well… ages! Let’s … Continue reading

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Nordic Game Jam

This weekend, the House on Fire team participated in the Nordic Game Jam, an annual event, where programmers, graphic artists and nerds in general meet up for a world wide game making rendez-vous! The House on Fire Team split into … Continue reading

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