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Author Archives: linda
The Silent Age – The Release Party – And The Drink
Right before I started my path as an independent game developer, I followed a lecture for entrepreneurs to be. In that lecture the teacher was underlining the importance of celebration. “Celebrate each little victory, as the path to success … Continue reading
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The Silent Age on Steam Now!
Hello Everyone, We have made it onto Steam, which means now you can play The Silent Age on your PC or Mac, using a mouse, just like old school Point and Click adventure games. To celebrate this new achievement, we … Continue reading
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Meeting The Fans
Hello wonderful Silent Age players! Ever since we released the first episode and we started getting some very positive feedback and lovely Facebook letters from you guys, I have secretly wished I could meet at least one of you guys. … Continue reading
The Final Stretch
Hello folks! Just wanted to let you know that we are very close to finishing the game now that all the locations are drawn. All the texts and puzzles are being tweaked right now, and we are polishing the game … Continue reading
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Tagged Crunching, Episode 2, Episode Two, Morten Mygind, The Silent Age
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Reflections of a Coder
Hello Folks, I thought you might be curious to know the progress on the programming side of the game, so here I am. Lately I have been working on some very cool features, some of which I cannot tell you … Continue reading
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Tagged Coding, Episode Two, Reflections, The Silent Age, Unity
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Progress
Hi, I’m Linda, the main coder in The Silent Age game – as well as one of the co-founders of House on Fire. A lot of you have been asking us when Episode 2 is coming out, and, although … Continue reading