Author Archives: Thomas

Thoughts of a Marketer

Hello World! I’m Daan and I’m currently handling marketing, communication and community here at House on Fire. The team asked me if I could write something about me coming to Denmark to work for them and so I did! Being … Continue reading

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Meet Joe

Our recent exposure on the IndieGames Weblog has spawned a lot of comments on the main character Joe. Joe is literally an Average Joe, living an average life and taking care of an average job. Let me explain why we … Continue reading

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December Update

All of November, we’ve been busy promoting Neon Zone. We don’t have a publisher, so we’ve had to do everything ourselves. This is our first experience with marketing, and we were shocked by the amount of work that it has … Continue reading

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Neon Zone

Did you know that The Silent Age isn’t the only thing we do? That’s right, we’ve just released another game called Neon Zone, a minimalistic brain puzzler! Go get it on your Android or your iPhone

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September Screenshots

Here’s a few screenshots showing a bit of past and future. This is pretty much how the game’s gonna look when it’s done. Join us on Twitter and Facebook for regular updates!  

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Same Game, Different Name

We thought we had found the perfect name for our game: Future. It’s a spot-on title for a dystopian time travelling game and easy to remember too. You’d think someone would have claimed that name for a game long ago, … Continue reading

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The Times They Are A-Changin’

I have a confession to make: I’m a dedicated fan of anything remotely related to the Seventies: The clothes, the music, the furniture… Yep, it’s one of those rare decades that only gets better with age. A lot of my … Continue reading

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Colours

During user testing we’ve come to realise that players have a hard time finding out which objects can be interacted with and which can’t. The iDevices don’t have mouseover, so players usually just tap any object which they think is … Continue reading

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Teaser

This teaser does not show actual gameplay. We made it early in the process to define the look and feel of the game. It was important for us to create a world which would be interesting for players to be … Continue reading

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Teaser video

Teaser video

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