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Author Archives: Uni
Funding Half Way There
While we’ve been chipping away at the rough edges of what we call the Android version of The Silent Age, our fundraising campaign has reached it’s half-way milestone. As of right now, the donations are in excess of $13000, which … Continue reading
Android Beta
(Thanks to everyone who signed up. We’re chipping away at the rough edges and releasing on Android soon) Since the release of Episode One, there has been a constant flow of advice, criticism and praise coming from you great people … Continue reading
Plan B
Since the release of The Silent Age Episode One, we’ve been receiving an enormous amount of feedback from you wonderful fans out there. Among the feedback there is however one question that stands out. A question that craves to be … Continue reading
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The Silent Age wins Casual Connect Indie Prize
While we’ve been busy behind the scenes working on our “go-to-market” strategy, just to sound all serious, The Silent Age won the Casual Connect 2013 Indie Prize along with four other games. Casual Connect has a nice list of the … Continue reading
Almost There
Hey you! Yes you! We have some great news! The Silent Age Episode One is done! Or done-ish… The programmer tells me there’s a still a bug in the game. Something called a ‘memory leak’ or something. I have no … Continue reading
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House on Fire Game Jam
For about 4 months now we’ve had the delightful visit from three interns from HTW Berlin university of applied science. They have been working on SNOT!, another one of our projects. We thought that they should end their visit with … Continue reading
How Fast Should Joe Read?
How fast do people read? Asked another way, how quickly should text disappear from the screen? Being a point-and-click adventure game, ehm, a tap-and-click adventure game, there is a lot of story to be told. The narrative and dialog is … Continue reading
A New Teaser Video
We have created a new video to give you an idea of the mood of the game. This is very much a teaser. No gameplay, just a general impression of what you can expect the final tone and setting to … Continue reading
Interactions Between Objects
Today I started working on object interactions, and it inspired me to write a little post about it. A few months ago we created a prototype to see how the game would work, to find problems in the game-play as … Continue reading
Nordic Game Conference
We visited Nordic Game Conference last week, where we met a lot of interesting people with amazing projects. Meeting Minecraft developers as well as Angry Birds. Two companies which to me seem ever so opposite. We also had a chance … Continue reading