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Category Archives: The Silent Age
A New Teaser Video
We have created a new video to give you an idea of the mood of the game. This is very much a teaser. No gameplay, just a general impression of what you can expect the final tone and setting to … Continue reading
Interactions Between Objects
Today I started working on object interactions, and it inspired me to write a little post about it. A few months ago we created a prototype to see how the game would work, to find problems in the game-play as … Continue reading
Same Game, Different Name
We thought we had found the perfect name for our game: Future. It’s a spot-on title for a dystopian time travelling game and easy to remember too. You’d think someone would have claimed that name for a game long ago, … Continue reading
The Times They Are A-Changin’
I have a confession to make: I’m a dedicated fan of anything remotely related to the Seventies: The clothes, the music, the furniture… Yep, it’s one of those rare decades that only gets better with age. A lot of my … Continue reading
Nordic Game Conference
We visited Nordic Game Conference last week, where we met a lot of interesting people with amazing projects. Meeting Minecraft developers as well as Angry Birds. Two companies which to me seem ever so opposite. We also had a chance … Continue reading
Colours
During user testing we’ve come to realise that players have a hard time finding out which objects can be interacted with and which can’t. The iDevices don’t have mouseover, so players usually just tap any object which they think is … Continue reading
Teaser
This teaser does not show actual gameplay. We made it early in the process to define the look and feel of the game. It was important for us to create a world which would be interesting for players to be … Continue reading
Teaser video
Teaser video