Nomination! Indie Night!

The Silent Age has been nominated for the Nordic Game Awards in the category Best Artistic Achievement Award 2013. Yeah, that’s right. All the artsy fartsy stuff we put in the game finally pays off. The award show is held during the annual Nordic Game Conference in Malmö, where we’ll be present ourselves.

We’ve also been selected to showcase the game at the Nordic Game Indie Night, an awesome indie game developer party which kickstarts the Nordic Game Conference. So if you’re in Scandinavia on Wednesday May 22nd, you should drop by Slagthuset in Malmö and drink a beer with us or to try out some of the other cool games being showcased.

Showcasing at the Indie Night automatically makes us nominated in the category Nordic Indie Sensation Award 2013 as well. The voting for this prize will be take place on the Indie Night, so please vote for us if you’re there.

Comments and feedback.

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Android Beta

(Thanks to everyone who signed up. We’re chipping away at the rough edges and releasing on Android soon)

Since the release of Episode One, there has been a constant flow of advice, criticism and praise coming from you great people out there. You guys do a great job of letting us know exactly what you like and dislike about The Silent Age. We like that. And we listen.

There’s one word we hear a lot: “Android!”. You guys have been shouting that word ever since the game was released on iOS. Guess what – after having spent several nights smithing at the Android anvil, we can finally announce that the game is up and running! On Android devices!

NO! Wait… Don’t open the champagne just yet… And stop waving your arms please… We haven’t actually like – tested that it works – on that many Android devices. Just one actually. And we’d actually like the game to be more or less bug free on most devices before launching the game on Google Play.

This is where YOU enter the picture! Yeah, you the Android device owner! We need beta-testers to make sure that Episode One is as flawless as the Pink Panther jewel on all Android devices!

If you would like to participate in the beta and provide us feedback about issues you may encounter, please write an email to info@houseonfire.dk with the text “tsa beta” in the subject (VERY IMPORTANT, otherwise the email gets lost in our filter). Write what device you have in the message, and we’ll send you a link where you can download and install the game. As a minimum the game requires Android 2.3 and an ARM7 CPU.

Comments and feedback.

 

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Plan B

Since the release of The Silent Age Episode One, we’ve been receiving an enormous amount of feedback from you wonderful fans out there. Among the feedback there is however one question that stands out. A question that craves to be answered:

“When can I play Episode Two”?

You guys want more. And you want it now! We truly appreciate that, and we can’t wait to get started.

Thing is, we still haven’t secured the funding that we need in order to complete Episode Two. The original plan was to secure the funding through donations on our home page and then release Episode Two for free. Sadly, we’re still far from reaching our funding goal although a lot of you wonderful people have donated.

So, time for plan B. We have decided to make Episode Two a paid app. Episode One will still be free, and those of you who have donated will still get Episode Two for free. Putting a price tag on Episode Two has been suggested numerous times by you fans out there and one of the recurring comments we get is that you guys don’t mind paying for playing The Silent Age.

So, back to the question: “When can I play episode Two”?

Episode Two will be the final chapter of The Silent Age. It has to be artistic, well written, beautiful and simply awesome. And that takes time. If we announce a deadline at this point, we risk sacrificing the top layer of awesomeness just because we need to make a specific deadline. You can play Episode Two when it’s done. And it’s done when it’s absolutely fantastic.

Comments and feedback on facebook.

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Go Play It!

The rumors are true. The first part of Joe’s epic misadventures is out there! The Silent Age Episode One has landed on the App Store. Go play it fanboys and fangirls!

Episode One is 100% free. If you like it, please consider donating a small sum of money to the production of Episode Two. Read more about donations here.

But first – go play Episode One!

Comments and feedback on facebook.

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The Silent Age wins Casual Connect Indie Prize

While we’ve been busy behind the scenes working on our “go-to-market” strategy, just to sound all serious, The Silent Age won the Casual Connect 2013 Indie Prize along with four other games.

Casual Connect has a nice list of the games which were presented at the showcase. There are some real gems in there, so I encourage you to look them up and give them a try.

Comments and feedback on Facebook.

 

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Almost There

Hey you! Yes you! We have some great news! The Silent Age Episode One is done! Or done-ish… The programmer tells me there’s a still a bug in the game. Something called a ‘memory leak’ or something. I have no idea what that means, but it sounds like it would fit in a David Cronenberg movie. Cool right? Not really. Apparently, it makes the game crash on the first edition iPads.

But yeah, the music is playing and the pixels are ready to go. In short – Episode One is definitely DONE! …or uhm.. DONE-ISH! We’ll submit the game to the App Store once the bugfixing is done. First stop on our release tour is the iPad!

Anyways, while you’re waiting, why don’t you check out this home made trailer? It’s not the final trailer for the game, but it sort of gives you an idea of the look and feel of the game.

As always, we’re very interested in your feedback. Let us know your thoughts and suggestions on facebook.

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House on Fire Game Jam

For about 4 months now we’ve had the delightful visit from three interns from HTW Berlin university of applied science. They have been working on SNOT!, another one of our projects. We thought that they should end their visit with a bit of a bang, so we arranged a little in-house weekend game jam.

Gregor, Uni, Linda, office baby Giana, Manuel and Moritz

From left: Gregor, Uni, Linda, office baby Giana, Manuel and Moritz

Everyone participated, including Linda, even though she was watching the office baby at the same time. We managed to make some nice prototypes games.

Get Me Out of Here

The winner of the game was without a doubt Linda, who managed to have a game up and running in GameMaker early on Saturday. Get Me Out of Here is a game where you have to clear a circle from smaller circles by connecting two at a time. When you connect two circles, they attract. It is a very simple mechanic, but it turned out to be a very challenging game. The beautiful graphics come from Thomas, of course :)

Get Me Out of Here

Get Me Out of HereGet Me Out of HereGet Me Out of Here

Fall Cat

Fall CatAndré came second with Fall Cat. A game about a poor cat falling down an endless pit. An hilarious game with André squeaking like a cat at every collision.

Ken-
neth

Thomas made a stealth-game where you play a protagonist with only a dagger as his weapon. You throw the dagger to kill the guards, but  have to go pick it up before another guard sees it. Thomas also made sound and music effects for some of the other games.

Space Miner

Space MinerUni made a game about mining in space. You launch your space craft and it has to crash into the sun in order to disperse some minerals. You then launch another space craft to collect the minerals before your opponent reaps the benefits of your lost ship.

Colour Bubbles

Colour BubblesMoritz, one of the interns made a game about popping bubbles. Pick a colour and pop all the bubbles of that colour. If you hit the wrong bubble, it changes colour making the game more difficult.

Edge

EdgeLasse continued working on his arcade-style spline-racer, which looks awesome btw. He even convinced Moritz to make music tracks for it, and we all discovered Moritz’ hidden talent.

Gregor was working on a gravity based game, where the playing field was full of particles attracting each other, and Manuel worked on a game where two spaceships fly around a sun, shooting each other.

Comments and feedback.

 

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Evolution

Joe, the main protagonist of The Silent Age, has undergone numerous iterations before ending up wearing a tight boiler suit and a moustache. Here are the stages from start to finish:

Square Joe

Joe came to life in 2011. At this point he was a nameless ambassador of a faint game idea, visually presented as a placeholder rectangle. At this point we knew that the game would be about time travel and that the main character would be human. We didn’t know if the game would be side view or isometric view or whether Joe would be male or female.

 

Stickman Joe

Once we knew that the main character would be a man, and that the view in the game would be 2-D side view, I added a little more detail to the character. Stickman Joe was used mostly for size comparison.

 

 

Stalker Joe

For a while we considered making the game very art-oriented, almost completely without any text. I was highly influenced by the desolate science fiction universe presented in Andrei Tarkovsky’s Stalker at the time, and the main character was a mix of male characters from Tarkovsky movies.

 

Yellow Joe

Once I started working on the backgrounds for the post apocalyptic future, I realized that the general tone of the visuals tended to be dark and desaturated. It was hard to visually distinguish Joe from the background imagery, and something drastic had to be done to make him stand out. I started out by replacing his dark clothes with a highly saturated yellow suit just to see what happened.

Red Joe

The yellow colour was a tad too dramatic, but I liked the idea of a using a single coloured boiler suit. I changed the colour to orangey red, partly inspired by The Dig, one of my favorite adventure games. The red boiler suit makes Joe a highly recognizable character, and for a while I considered making him an escaped convict, just to justify the suit.

 

Detailed Joe

Having decided on the red boiler suit, I tried to make Joe more realistic by adding more fringes to the fabric. At this point we had decided that Joe would have some kind of maintenance job, which I tried to emphasize by giving him safety shoes and by adding a slightly visible white t-shirt.

 

Minimal Joe

The extra fringes made Joe look great on screenshots, and we actually thought that we had nailed the look. Once we started animating Joe however, the fringes didn’t animate along with the character. It looked odd, and we realized that we’d have to either animate all the fringes or skip them entirely. And, yes, I actually did try to manually animate all the fringes along with the animation. After having spent 4 hours animating 6 frames, I decided to go for plan B. So, we ended up removing all the fringes.

Seventies Joe

During production we made the decision to change the game setting from 2012 to 1972. The first thing I did was giving Joe a Seventies makeover, including a shave, long hair, a tight polyester suit and some extra heel on the shoes. At this point we also decided to give Joe a slightly passive and naive personality, which I tried to reflect by making his posture less erect.

 

Final Joe

The moustache was actually meant as a joke. In a November blog post, I wrote that Joe supported the Movember Movement by sporting a well trimmed hipster moustache. Our marketing guy posted a poll on our Facebook page, asking whether Joe should wear a moustache in the game. The majority of the voters voted yes, and thus Joe now has a moustache. I personally think the moustache makes him look a lot like Richard Benjamin in Westworld or a male Seventies porn star.

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First Playthrough on an iPad

That’s right – The Silent Age Episode One is finally up and running on iOS devices! We can now tell exactly how it feels to tap the screen instead of clicking with a mouse. We can now enjoy the soundtrack through the worst speaker in the World and check if 200 sprites moving simultaneously is what it takes to kill an iPad.

The first playthrough was nerve-wracking! What if the game just felt odd to play on an iPad? What if the game was too dark? What if the performance sucked?

Luckily, the playthrough went pretty well. The game looks and feels great on an iPad. The coder tells me we have a few memory problems and sometimes the raindrops mutate into giant pixelated jellyfish. But the overall performance is pretty good and the bugs are fixable.

By the way, the red background is my newly installed kitchen floor. I chose the colour after having looked at Joe’s red boiler suit for ages. It´s a great colour for a kitchen floor!

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March update

It’s spring time! In Denmark this means the weather changes from constant grey to slightly less grey. We Scandinavians can now actually go outside without worrying about frost bites and even the Sun occasionally stops by on its way to a happier place. But let’s not talk about the weather. It just makes me wanna go outside and look at female humans instead of working. We don’t have time for pleasures like that. We have a game to deliver to all of you lovely people out there.

The Silent Age Episode One has actually reached a state where it’s playable. Yeah, that’s right, it’s alive, it’s ALIVE!! We ought to open that bottle of champagne that has been collecting dust next to the silly party hats. But we’re Scandinavians. We’ll party when the game is done. Instead, we’re spending our time testing, polishing and adding more puzzles to the game. We even have an animator on board now! The game finally comes together, and it could actually turn out to be a great game!

Comments and feedback.

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